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Download Candy Crush Saga APK Old Version for Android - Enjoy the Sweet Adventure



The goal of the game is to match three or more of the same type of candy which will then disappear. You must match enough candy to clear all of the candy off the board and progress to the next level. You can also use special boosters to help you clear the board faster.


Candy Crush is one of the most popular mobile games ever created, and has been downloaded millions of times since its launch. Developed by King, Candy Crush is a match-three puzzle game in which players must line up three identical pieces of candy to clear them from the board. The goal of the game is to complete all levels and gain as many points as possible.




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There isn't a way in getting an old version back since you're just the user you just get the output of the software you can't modify it in anyway in changing the original version to an old version. Cause when the game is being updated it means it releases new features, fix bugs and add other kinds of graphics as well to the game. Can you please specify which "area" you don't like about candy crush saga?


In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves, such as collecting a specific number of a type of candy.


Candy Crush Saga is a "match three" game, where the core gameplay is based on swapping two adjacent candies among several on the gameboard to make a row or column of at least three matching-colored candies. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions (called cascades).[4] Additionally, creating matches of four or more candies will create a special candy that, when matched, can clear a row, column, or other section of the board.[4]


In April 2011, King released its existing portal game Miner Speed as its first cross-platform (Facebook and mobile) game to figure out the transition between Facebook and mobile games for this new direction.[10][13] King's first major success in this area followed with Bubble Witch Saga, released in October 2011; by January 2012 it has attracted over 10 million players and was one of fastest rising Facebook games at that time.[16] Bubble Witch Saga introduced the "saga" approach in contrast to typical tile-matching games, where instead of having the game continue through a fixed amount of time or until the player reached an unplayable state, the game was divided into discrete levels that required the player to complete certain goals within a fixed set of moves, and where the next level could only be reached after completing the previous level. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.[17] The success of Bubble Witch Saga establishing King as a viable developer in this arena, becoming the second-largest developer by daily player count on the Facebook platform by April 2012, trailing only Zynga.[13][12]


Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.[11] The basic cross-platform framework from Miner Speed were used to craft the foundation of Candy Crush Saga, adding the "saga" elements from Bubble Witch Saga. Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around 2011, including making the saga map visually look like a board game.[13][9] The game was first released for Facebook in April 2012, at the time featuring only 65 levels.[18] The game quickly gained popularity, gaining more than 4 million players within a few weeks of release.[19]


King filed for applications for trademarks on the word "candy" in January 2013 with the United States Patent and Trademark Office, which became publicly known in January 2014.[37] News of these pending trademarks raised concerns from other developers, who feared that King would use their trademark to intimidate smaller developers.[38] In response to this criticism, King decided not to pursue the trademark.[39]


The mobile game known as CandySwipe created in 2010, two years prior to the release of Candy Crush Saga, had many similarities that independent app developer Albert Ransom and maker of CandySwipe picked up on as Candy Crush Saga became more successful. Following news of the "candy" trademark, Ransom issued a statement in February 2014, claiming that King intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!".[40] While details were not given, Ransom stated that he had "amicably" resolved the matter with King by April of that year.[41]


During this same period, it was discovered that King had applied for a trademark on the word "saga", and they had taken action against Stoic, the developers of The Banner Saga; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January 2014, it issued a cease and desist letter to the developers (King's trademark application was still pending approval at this time).[42] Similar to the CandySwipe situation, Stoic announced in April 2014 that the situation with King had been resolved with both sides coming to an agreement allowing Stoic to continue to use their name.[43]


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A third sequel, Candy Crush Friends Saga,[55] was released on both iOS[56] and Android in October 2018. Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle. Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy.[57] This game earned $5.6 million in its first month, and $10 million by June 2019.[58]


Players just need to swipe two candies for switching their positions and Candy Crush Saga game is just as simple as it. However, people must not forget that they also have to consider about the feedback as well. It is important for making sure that the number of moves with one swipe should be pre-defined in order to get the highest score which is possible. Points can be scored by lining up three candies in a row at least for crushing the candies. Fresh candies will be dropped randomly from the top of the screen for filling the gap as the candies are crushed. Special super candies sometimes can be found in the candy crushing process.


The candies can be either horizontal or vertical. If you create a match in a horizontal line, the striped candy will have vertical lines. The candy will have horizontal lines if you make a match in a vertical line. If you have trouble remembering that, think of it this way: the direction of the lines will match the direction you swiped your finger to create the match.


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